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(Clinical) Microbiology | MLAB | 2434

Instruction in the theory, practical application, and pathogenesis of clinical microbiology, including collection, setup, identification, susceptibility testing, and reporting procedures.

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12 - Lead ECG Interpretation | EMSP | 1016

This course includes instruction and practice of interpretation of 12-lead electrocardiograms. Advanced concepts, including axis deviation, bundle branch blocks, hypertrophy, myocardial infarction, medication and electrolyte effects, and artificial pacemakers are discussed.

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2-D Animation I | ARTV | 2301

Skill development in the use of software to develop storyboards and two-dimensional animation including creating, importing, and sequencing media elements to create multimedia presentation. Emphasis on conceptualization, creativity, and visual aesthetics.

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2-D Animation II | ARTV | 2330

Advanced study of technical aspects of animation. Emphasizes aesthetic design and completion of an animation project.

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2D Game Programming | GAME | 2373

Design and development of 2D games and simulations. Includes the design of the user interface, animation, and software development techniques using industry standard development tool.

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3-D Animation I | ARTV | 1341

Intermediate level 3-D course introducing animation tools and techniques used to create movement. Emphasis on using the principles of animation.

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3-D Animation II | ARTV | 2351

Advanced level 3-D course utilizing animation tools and techniques used to develop movement. Emphasis on advanced animation techniques.

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3-D Animation II | ARTV | 2355

Advanced work in 3-D animation. Emphasis on character modeling, rigging and animation

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3-D Modeling and Rendering I | ARTV | 1345

Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping.

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3-D Modeling and Rendering II | ARTV | 2345

A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software, modeling techniques, camera settings, lighting, and surfacing to develop detailed environments.

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