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Dental Science | DNTA | 1411

A fundamental study of anatomical systems with emphasis placed on head and neck anatomy. Topics include embryology of the teeth along with basic dental terminology.

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Descriptive Geometry | DFTG | 2317

Graphical solutions to problems involving points, lines, and planes in space.

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Design Communication I | ARTC | 1317

Study of design development relating to graphic design terminology, tools and media,and layout and design concepts. Topics include integration of type, images and other design elements, and developing computer skills in industry standard computer programs.

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Design Communication II | ARTC | 2347

An advanced study of the design process and art direction. Emphasis on form and content through the selection, creation, and integration of typographic, photographic, illustrative, and design elements.

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Design Construction Techniques | FSHD | 1351

A continuation of Ready-to-Wear Construction with emphasis on design details. Instruction in basic manipulation of a commercial pattern to create individual design details, dressmaking and fully lined unstructured garments in intermediate level fabrics.

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Design I (2-Dimensional) | ARTS | 1311

An introduction to the fundamental terminology, concepts, theory, and application of two-dimensional design. This beginning studio course explores the fundamentals of two-dimensional design: line, shape, texture, value, color and composition. A variety of media will be used. Recommended but not required as a first studio course.

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Design II (3-Dimensional) | ARTS | 1312

An introduction to the fundamental terminology, concepts, theory, and application of three-dimensional design. A beginning studio course that explores the fundamentals of three-dimensional design: line, plane, mass, surface, light and color in space. A variety of media will be used. Recommended but not required to be taken before Sculpture, Ceramics or Jewelry.

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Design and Creation of Games | GAME | 1306

Introduction to game and simulation development. Includes analysis of existing applications and their play elements. In-depth coverage of the elements of the application and examination of social issues, genres, and trends. Also covers creation of design documents, investigation of why people play games, review of technological and cultural History, Civilization, of electronic games, survey of the major innovators and historical figures of the industry, and examination of the trends and taboos that motivate game design.

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Designing Effective Websites | CEC | 7229

This course will help you become familiar with good user interface design techniques that will allow your visitors to navigate your site with ease. Students will also understand how users read on the Web and the characteristics of effective Web writing. In addition, students will learn important graphic design principles and how to use a variety of tools to enhance your pages

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Desktop Publishing | POFI | 2331

In-depth coverage of desktop publishing terminology, text editing, and use of design principles. Emphasis on layout techniques, graphics, multiple page displays, and business applications.

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